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Textbook example of a bad licensed-game. . .
Strengths: Charlie's Angels license, voice work by several of the film stars, original storyline, 3D beat-em-up action, weapons and special moves, "Angel Time" mode, budget price
Weakness: Weak graphics, stilted animation, loose controls, repetitive enemies and level design, invisible walls, short overall length, linear gameplay, limited replay value
Since the pinnacle of 2D beat-em-up games (Final Fight, Streets of Rage, etc.), game developers have struggled to bring this genre into the 3D realm. Where 2005's The Warriors video game (based on the cult film) did justice to both the movie and the gaming industry, Charlie's Angels shows just how poorly a licensed game can be put together. Based loosely on the Charlie's Angels and Charlie's...
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