Strengths: A solid port of a 32-bit console classic
Weakness: Some corners had to be cut to bring the game to the GBA
Initially debuting in US arcades under the name Super Puzzle Fighter II Turbo, Puzzle Fighter eventually made its way to the Saturn and PlayStation. In 2003, several years after its debut, it landed on the GBA as Super Puzzle Fighter II. Fortunately, apart from a condensed title and some minor audiovisual downgrades, the GBA version offers the same addictive gameplay as its predecessors. Sure, the gameplay itself isn't anything truly revolutionary, but nothing beats seeing super-deformed versions of Capcom characters duking it out in the middle of the screen. This game is perfectly suited for gaming on the go.
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Strengths: The game itself is extremely simple and very fun. By keeping it relatively simple, Capcom allows the player to really shine and the game heavily rewards planning in advance. It's very addictive and at times when you play it you may lose track of time.
Weakness: Sometimes the computer can be cheesy...maneuvering the blocks and placing them so quickly that it's literally hard to see.
The series takes a Tetris-like approach to its game play but adds in a few new elements, while leaving out others. One of the things added to the game is characters, and with characters, different block drops for each. Though the drops are not necessarily the most balanced, with characters like Chun-Li being one of the easiest characters to defeat and characters like Donovan being near the most challenging (outside of the "hidden" character selection).
The basics of the game are really all about lining up blocks in a color scheme so that you achieve "bombs" or "crystals". Crystals are massive blocks of one color that occur from making a square out of for same colored blocks, each block connecting to two others and bombs are little circles(each a certain color) that "pop" the corresponding colors.
My boyfriend and I have been avid fans of this game since it came out and were thrilled to be able to play it on our Nintendo DS's. Needless to say, we are once again addicted!
Strengths: No compromises were made to gameplay for this portable translation.
Weakness: Graphics, animation, and sound are not as sharp as its arcade/console brethren; suffers from slowdown in spots; need two carts for multiplayer games.
Super Puzzle Fighter II arrives on GameBoy Advance with what matters unaltered: its strategic, combo-driven puzzle gameplay. Due to GBA's limited capabilities, the graphics and sound aren't as crisp as prior versions, but the game is as fun here as on any other platform. The only real annoyance is the slowdown that occurs when large combos are made.
Strengths: Awesome puzzle game. Colorful graphics. All your favorite Street Fighter/Capcom Characters (pint size).
Weakness: None
This is the best puzzle game for the Advance by far. The graphics are almost as good as the PSX version. The controls were excellent for such a simple game. Chain your gems togather to cause major damage. Being a SF fan, this is nothing but a GEM in my GameBoy Advance collection. Now if they would port the "Pocket Fighter", that would be heaven.
Strengths: Great combo system, classic Street Fighter characters
Weakness: None
Super Puzzle Fighter II is one of my favorite puzzle games of all time. It is easy for beginners to start playing, but the combos and strategies can really get deep for the more serious player. It's just a blast to play and the game works great on the Game Boy Advance. And it features classic Street Fighter characters as well. I really can't say anything bad about this game. Definitely recommended as a pick-up for anyone looking for a puzzle game on the Game Boy Advance.
Super Puzzle Fighter II is Capcom's venture into the pieces dropping into a pit (Tetris like) puzzle realm. Super Puzzle Fighter II was released on the Playstation, Saturn & PC back in the mid/late 90s and has now been released on the GameBoy Advance in portable form. It is very much like Puyo Pop in which the objective is to group the same color together to make them disappear and not let your pile get to high. You can play 2 player multiplayer with a link cable but each player has to have a copy of Super Puzzle Fighter II and you can do link up with a single cart. They did offer up a 2 player mode where you can share 1 GameBoy Advance with one player using the D-pad & L trigger and the other using the A & B buttons and the R trigger but it is rather awkward and not very handy for portable multiplayer action.
I would highly recommend Super Puzzle Fighter II to anyone that is a fan of the Tetris type puzzle games.
Super Puzzle Fighter II Turbo receives an overall TopTenREVIEWS rating of 3.29 out of 4.00. It is ranked the #1,313 game of all time, #13 game of 2003 for the Game Boy Advance and #53 Game Boy Advance game of all time. The rating and ranking is based on an average of 34 critic scores, awards and other criteria. To see a breakdown of the game ranking, read individual critic reviews, or see how...
A few months ago, I couldn’t help but laugh as I heard about a little game on the GBA called “Pinball of the Dead”. For anyone who hasn’t played it, it was a crossover of House of the Dead and pinball, one of the oddest combinations that I had heard of to date. Well, it worked out great and was amazingly fun and addictive, but SEGA wasn’t the first to explore a crossover style. About...
Super Puzzle Fighter II Turbo was an original puzzle game released back in the mid 90s as the company's attempt to offer its own take on the Tetris-style falling-piece puzzle genre that always does so well...when done right. This game is, incidentally, a hugely collectible game in the PlayStation and PC circles because it's been out of print for years. Capcom has revived the series in this...
Super Fun!
Strengths: A solid port of a 32-bit console classic
Weakness: Some corners had to be cut to bring the game to the GBA
Initially debuting in US arcades under the name Super Puzzle Fighter II Turbo, Puzzle Fighter eventually made its way to the Saturn and PlayStation. In 2003, several years after its debut, it landed on the GBA as Super Puzzle Fighter II. Fortunately, apart from a condensed title and some minor audiovisual downgrades, the GBA version offers the same addictive gameplay as its predecessors. Sure, the gameplay itself isn't anything truly revolutionary, but nothing beats seeing super-deformed versions of Capcom characters duking it out in the middle of the screen. This game is perfectly suited for gaming on the go.
100% of readers found this review helpful. Did you find it helpful or unhelpful?