Strengths: Great atmosphere and design, fun and rewarding controls, plenty of interesting objectives, best music in the series.
Weakness: A bit more difficult than other SSX games, frustratingly difficult at times.
The control scheme seems to be the most influencing factor in the reviews for this game. If the reviewer doesn't get used to the controls, they pan the game. This is unfortunate because this is easily one of the most well-designed games in the SSX series.
It took about a day to get used to the controls, and I admit I was unsure about the uber-trick design at first. Gamespot called the uber-trick control scheme a "failed experiment", but I highly disagree. Performing uber-tricks is very rewarding, and it requires skill. Admittedly, this is different than all the other SSX games, but it is a welcome addition.
The maps are as well-designed as the other SSX games, and there is plenty of variety in the objectives. This is the first SSX game where I actually like the non-racing objectives because the tricks are so fun to perform.
The atmosphere and music is the most immediately-appealing aspects of this game. The music is integrated very well with your actions and is the best fit for the series so far. It is much better than previous music design.
Overall this game is a very fun and rewarding experience. If the controls are the defining aspect, so be it, but they are far from a gimmick and should not be the defining aspect of this well-designed game.
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Strengths: Very cool controls and awesome graphics!
Weakness: none
The visuals just blew me away with their cartoonish effect. The motion controls work fluently in SSX Blur too. This is a must buy for all Wii owners and nobody will be disappointed.
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Strengths: Great graphics, interesting trick system, fun SSX game
Weakness: Tricks are hard to pull off, cartoony look may be misleading (that the game is easier or for kids)
SSX is Electronic Arts' long-running snowboarding simulator, and it lands on the Wii exclusively this year with an interesting game. On one hand I wanted to really like it (SSX Tricky was my favorite Gamecube launch-ish title) but the other the game is very difficult. When Nintendo launched the Wii, I think the point of the motion controls was to make games more simple to control. EA definitely ran with this in an entirely different direction, making a game that has an incredibly "physical" feel while being quite difficult to fully learn how to play. The tutorial modes help, but this game requires some amount of investment to really learn how to play well.
All that said, though, the game is fun. In a way, you get out of it what you put into it-- if you're willing to spend the time with the controls and really get them, you'll get probably the best SSX experience so far (which is saying a lot from a series with mostly excellent games). If you just want a quick pick up and play snowboarding game, this probably isn't a good choice.
I'm giving it 4 stars-- in some ways it probably deserves 5, as while it's not perfect it's an excellent attempt-- but at the same time the game just isn't for everyone.
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SSX has been a great franchise since its start on the PS2, and while it is still a good game, it hasn't evolved much upon the original in my opinion. The game is still very fun, but the Wii controls leave a bit to be desired. It works well enough though, and doesn't take away to much from the game. Overall, SSX Blur is a fun game with a few flaws.
Strengths: * same type of gameplay as the SSX series
* utilizes the wiimote & nunchuck effectively
* price
Weakness: * a little tough to get the hang of
* not as polished as SSX Tricky/3
I was excited to get this game because I thought SSX Tricky & SSX3 were really fun. I was a little disappointed in this as the gameplay didn't seem as polished as the previous 2 versions. I think that part of the problem is that the wiimore & nunchuck take a little getting used to for this type of game and because it's so hard in the beginning, it's a bit of a turn off. With the previous SSX games, I started playing and couldn't put it down. For this one, I played a little and didn't mind taking a break
Strengths: Graphic, sound & replay factor are all great
Weakness: The uber tricks are just too hard to do consistently
If you liked the Tony Hawk series of games, you'll probably like the SSX Blur Wii game as well. They're challenging and a lot of fun, really.
The main problem with the game is the controls. To get complete use of the Wii controller the game developers made every action dependent on hand movement on both the controller and the nunchuk, taking a lot of coordination.
To perform an 'uber trick' the tricks which have made SSX titles popular, is the hardest of all. You must draw a shape on the screen while holding the A button. The sensor almost never picks up on these tricks, even if you give it multiple tries on a high jump. It seems impossible to get a trick down consistently... but maybe it's just me.
Strengths: -Rewarding controls
-Smooth game play
-Clean graphics (for the Wii)
Weakness: -No online play
-Controls can be hard to learn at first
If anyone is looking for a great snowboard game for the Wii, look no further. The game play in the game is reminiscent of previous SSX games while still integrating the Wiimote. There is a large amount of content through the various courses and setting high scores to beat. The controls are rewarding once you figure them out and it makes pulling off that hard trick all that much better. Couple this with good graphics and you have the best snowboard game on the Wii.
Strengths: Great use of the Wiimote and porting of the SSX series to the Wii. Fun and addictive gameplay and good graphics too. Good party game.
Weakness: Not as slick as the other consoles in graphics and gameplay. Hard to do uber tricks with a Wiimote.
If you've ever wanted a snowboarding game and own a Wii, your choices are slim. Thankfully, SSX Blur is a great snowboarding game and is from a line of great snowboarding games. SSX Blur is derived from the SSX games from the other consoles and tailored to the Wii with its controls and gameplay. It's a blast controlling your character with the Wiimote and getting much more interactive with the snowboarding than just holding a gamepad like the other consoles. Although the game is very fun overall, it can be a little frustrating when you try to uber tricks in the game simply because of the limitations of the Wii. Just in time for the holidays and snowy weather, pick up SSX Blur for the Wii if you want to have a great time snowboarding without all the bumps and bruises of really going out and doing it.
Strengths: Lots of content to unlock and many characters to choose from.
Weakness: It takes quite sometime to get the more advanced tricks to work.
I would recommend this game to anyone who likes snow boarding games. I really enjoyed playing. It is rather difficult at first to get the hang of it. Stick with the easier tricks at first or you may get frustrated playing.
Strengths: many different types of tricks, gameplay, and tracks to choose from
Weakness: the controls are difficult to get used to
SSX Blur is a very fun game. You can choose what type of game you want to play,you can race, try to get the most points in a certain amount of time, or try to do a certain difficult trick. On top of the game types, there are many characters and boards to choose from. One of the most fun and most frustrating aspects of the game are the tricks done with motion controls. There are many different tricks, all controlled by the motion controls of the wiimote and nunchuk, but some of these tricks are hard to get used to. I would highly recommend this game to any wii owner,just as long as they stick with it long enough to get used to the controls.
Strengths: Colorful, great-looking game with excellent style and soundtrack
Weakness: Steep learning curve for controls
Nintendo wants gamers and non-gamers alike to be able to pick up the Wii's wireless, motion-sensing controller and easily play intuitive games.
With a learning curve as steep as the mountains you snowboard down, "SSX Blur" is not one of those games. What it is, though, is a fresh direction for the long-running "SSX" series — and the best-looking Wii title to date.
To use the game's parlance, the controls are uber tricky, dude. "SSX Blur" will have you shaking both arms in every direction like the drummer for a heavy-metal band — it's the Wii's unique version of button-mashing. But the controls are exhilarating once you get accustomed to them — and it takes hours of diligent trial-and-error for that to happen.
The Wii remote is used for mid-air flips and spins. The nunchuk attachment handles jumps and board grabs. That may seem simple, but it's not. Gestures, rate of speed and ramps can result in seemingly endless combinations.
The controls for "SSX Blur" bring to mind the old adage about Texas Hold'em poker: minutes to learn, a lifetime to master.
And gambling certainly comes into play when you're trying to string together mid-air moves -- because if you attempt one gesture too many before hitting the ground, you'll wipe out and get zero points. New to this game is the Groove Meter, which rises as you string together aerial acrobatics. Fill it to perform an Ubertrick by tracing a pattern on the screen for bonus points. Five levels of music play as the Groove Meter goes up — better tricks, better music. The sound effects and voice acting are excellent, as well.
"SSX Blur," created exclusively for the Wii, is polished and complete -- this is no rushed tech demo like the infamous "Red Steel."
The weaknesses of "SSX Blur" are baffling and unnecessary. At first, it appears you need to snowboard down the mountain to each event. The instruction manual doesn't explain that you can pause at any time and go straight to races. And neither the manual nor in-game instructions divulge the importance of finding Ubertrick medals. Getting one unlocks it for use in competitions. And without Ubertricks, it's impossible to win the Big Air, Slopestyle and Half-Pipe events.
Winning unlocks more characters, gear and events -- which include tournaments, head-to-head challenges against other characters and solo trick competitions.
Slaloms are the game's most brutally difficult event. So it's unfair that you must win slalom tournaments to unlock two other mountains and all their corresponding events.
Multiplayer also is disappointing in "SSX Blur." It offers just two modes: Splitscreen, in which two gamers face off side-by-side, and Hot Seat, which allows up to four players to compete, one at a time. In the end, the positives for "SSX Blur" far outweigh the negatives. The game looks, sounds and controls great -- if you're willing to put in the time.
Strengths: Great graphics, good controls (although harder to learn than traditional ones)
Weakness: Higher learning curve than other SSX games
Another great SSX game and better than the last iteration of SSX - On Tour. The controls take some getting used to, but when you do it's a really fun game and the controls can be more responsive and intuitive than traditional controls. The trick system is similar to other SSX games and works well. The uber-tricks that use the remote are the hardest part of the game to learn, but once you do it's not that bad. Overall it's a fun game with many hours of fun to be had.
Strengths: Great graphics, good use of the Wii controls, classic SSX
Weakness: Uber tricks may be hard to pull off, you may have already have played this game before
SSX Blur, while not exactly an original game, manages to capture the feel of SSX pretty closely on the Wii. It takes the best of the old tracks of previous SSX's, gives it a fresh coat of paint graphically, and utilizes a new control scheme built around the Wii's controls. This control scheme, however, can be hit or miss - I pulled off Uber Tricks no problem, however some have complained that it is difficult to pull of, so keep this in mind. However, if you can't wait for a new SSX, or have never played an SSX game before, this is a great game for the new Wii owner, and it is definitely recommended.
Testseek.com has collected 20 expert reviews for SSX Blur and the average expert rating is 67 of 100. The average score reflects the expert community’s view on this product. Click below and use Testseek.com to see all ratings, product awards and conclusions.
SSX Blur receives an overall TopTenREVIEWS rating of 3.04 out of 4.00. It is ranked the #2,443 game of all time and #24 Wii game of all time. The rating and ranking is based on an average of 32 critic scores, awards and other criteria. To see a breakdown of the game ranking, read individual critic reviews, or see how other games ranked, click on the link below.
Will the day ever come when video games are button-free? It sounds like a strange idea, but that was the partial goal of the Nintendo Wii adaptation of the SSX series, SSX Blur. The concept was to make the game as Wii-specific as possible – that is, replace the typical analog and button-based scheme of the previous versions with all-new motion controls. This could’ve led to an experience...
Must-have for the Wii
Strengths: Great atmosphere and design, fun and rewarding controls, plenty of interesting objectives, best music in the series.
Weakness: A bit more difficult than other SSX games, frustratingly difficult at times.
The control scheme seems to be the most influencing factor in the reviews for this game. If the reviewer doesn't get used to the controls, they pan the game. This is unfortunate because this is easily one of the most well-designed games in the SSX series.
It took about a day to get used to the controls, and I admit I was unsure about the uber-trick design at first. Gamespot called the uber-trick control scheme a "failed experiment", but I highly disagree. Performing uber-tricks is very rewarding, and it requires skill. Admittedly, this is different than all the other SSX games, but it is a welcome addition.
The maps are as well-designed as the other SSX games, and there is plenty of variety in the objectives. This is the first SSX game where I actually like the non-racing objectives because the tricks are so fun to perform.
The atmosphere and music is the most immediately-appealing aspects of this game. The music is integrated very well with your actions and is the best fit for the series so far. It is much better than previous music design.
Overall this game is a very fun and rewarding experience. If the controls are the defining aspect, so be it, but they are far from a gimmick and should not be the defining aspect of this well-designed game.
83% of readers found this review helpful. Did you find it helpful or unhelpful?