Strengths: Lots of modes, RPG like elements, Connects to Mario Golf: Toadstool Tour on the GameCube for extras
Weakness: Nothing I can think of
Mario Golf on the Gameboy Color was a great golf game when it was released and pushed the envelope as far as it could for what could be done with a golf game on an 8-bit system. Mario Golf: Toadstool Tour takes what Mario Golf did on the Gameboy Color brings it to the Gameboy Advance and improves it in every way possible!
Mario Golf: Toadstool Tour may not be on hardware that is capable of doing nearly has much as what can be done by it's big brother Mario Golf: Toadstool Tour on the GameCube but it still manages to be a great golf game with tons of modes to keep you busy golfing on the go. Single & multiplayer modes include tournaments, RPG level-up, GameCube connectivity and Wireless network support with 6 whole courses that all have both a normal and a star version of them.
I would highly recommend Mario Golf: Toadstool Tour to anyone that likes golf video games and is looking for one on the go as it's the best golf game on the Gameboy Advance and has a ton of gameplay time with all the different modes to play though until you have seen everything the game has to offer.
Strengths: Fun for everyone...Mario and other characters
Weakness: None
This game is a lot of fun, even if you aren't an avid golfer it still is fun..adults and kids seem to enjoy the game. Fun for golfers and also fun for kids who don't have an interest in golf. Has Mario and the other known Characters that kids love. Nice animation and can be used on Gameboy and DS. Would recommend
Mario Golf is another great mash-up of genres from Camelot. The basic golf game is well-done and fun (even to someone like me who doesn't care for golf), and the RPG character-building aspects are extremely satisfying. The biggest annoyance of the game is the sheer amount of text from in-game characters. But that's only a quibble - highly recommended.
Strengths: Pick-up-and-playability. Lots of fun, good learning curve.
Weakness: Not many here
I played the heck out of the GameCube Mario Golf game before getting my hands on the GBA version. My high expectations weren't disappointed moving from the console to the portable. The game moves a little quicker so you can get in and out of the game really fast if you have to. Great golf on the go!
Weakness: Can't be mario in RPG section,some of the graphics
If you like golf and you like mario this is a no brainer,buy this game.Mariogolf on the gba plays like the n64 and gamecube versions.You pick a mario character,pick a club,use the power meter put some backspin on you ball,and away you go.The story mode is a mini rpg,walk around and talk to people while playing golf.The rpg section was good idea,but it just doesn't feel right,You have to pick between a boy or girl.You can't pick mario or his pals.Once your champ of the country club,you'll off to play the mushroom kingdom.This is a great golf game,even if you don't like mario,one of the best handheld golf games(the other one being hot shots golf on the psp)So I'll see you on the green
Strengths: Fun challenging gameplay. Role Playing Golf!
Weakness: Gets repetative. Goes from easy to hard too quickly.
I picked up this game not expecting too much, but I picked up a gem. It starts very slowly (the RPG part), but when the golf starts it's a lot more fun. Good graphics, and unique gameplay keep this game from getting too dull. The gameplay is identical to Mario Golf Toadstool Tour on the Gamecube(which you can link to using the GC/GBA link cable).
You start by choosing either a boy or a girl character and have them work there way up to play against the best golfer; Mario. As far as golfing-on-the-go is concerned, you need look no further.
Strengths: Lots of modes, RPG like elements, Connects to Mario Golf: Toadstool Tour on the GameCube for extras
Weakness: Nothing I can think of
Mario Golf on the Gameboy Color was a great golf game when it was released and pushed the envelope as far as it could for what could be done with a golf game on an 8-bit system. Mario Golf: Toadstool Tour takes what Mario Golf did on the Gameboy Color brings it to the Gameboy Advance and improves it in every way possible!
Mario Golf: Toadstool Tour may not be on hardware that is capable of doing nearly has much as what can be done by it's big brother Mario Golf: Toadstool Tour on the GameCube but it still manages to be a great golf game with tons of modes to keep you busy golfing on the go. Single & multiplayer modes include tournaments, RPG level-up, GameCube connectivity and Wireless network support with 6 whole courses that all have both a normal and a star version of them.
I would highly recommend Mario Golf: Toadstool Tour to anyone that likes golf video games and is looking for one on the go as it's the best golf game on the Gameboy Advance and has a ton of gameplay time with all the different modes to play though until you have seen everything the game has to offer.
Strengths: Fun gameplay, RPG elements, GBA-to-GC connectivity, golf in a Mario World setting.
Weakness: RPG elements can be a chore if all you want to do is golf.
I bought the Game Boy Color version of this game a while back and I loved how Nintendo took the game of golf, placed it in a Mario World theme and threw in some RPG elements. The GBA version is just as good as that old classic. The way this game is structed and how you have to build your golfer's experience up is really rewarding. I think this adds a lot of replay value to the game and makes it worth buying.
This game was pretty good. It was an RPG type golf game where you built stats and played different courses etc. You take that aspect, put it with everyone's favorite Nintendo characters and you have yourself an EXCELLENT game.
Strengths: Unique "story mode", easy to pick up and play.
Weakness: Only one save file per cart, so you can only transfer two characters to the NGC version.
The Mario Tennis games for the N64 and Game Boy Color rank amongst my favorite sports games of all time. The excellent GBC version had RPG elements and allowed you to transfer your character to the N64 version. Mario Golf continues the trend, with excellent graphics and sounds, lots of variety, and fantastic tutorial modes. In addition, non-golfers like me will learn a lot about golf in the course of the game, making this game an excellent bridge to the NGC version.
Strengths: RPG-elements, good graphics and sound, link-cable integration
Weakness: Not as good as the GC version
Mario Golf: Advance Tour is a translation of the GC version of the game to the GBA. The game looks good and sounds good, and has the same enjoyable gameplay as the GC version, and it even in adds in some RPG-like elements for increasing skills. Game info and characters can be moved back and forth with a link cable and a GC, which is a nice touch.
Fans of the GC game that also have a GBA should look at this game for golf on the go.
Strengths: Very fun handheld golf title - goes well with the GameCube version
Weakness: N/A
Mario Golf for the GameBoy Advance is an excellent handheld golf title. It captures the fun of the excellent Mario Golf Toadstool Tour on the GameCube. Of course, the graphics do not come close to the console version, but the game is very fun and addicting.
This is one of the few games that makes good use of the GBA-to-GameCube link cable. The two non-Mario characters in the game can be transferred back and forth between the two games and their stats can be improved in both.
The only disappointing feature is that, unlike the GameCube version, you do not start out with the ability to play as Mario, et al. The game also throws in a bit of an RPG element to the game, which sounds strange but works out well. You can explore the grounds and find hidden items and talk to other characters in between matches.
Overall, I highly recommend this game and the console version. And if you get both be sure to get the link cable to share data between the two (and also unlock things in both games that can't be done otherwise!).
Strengths: easy to learn, surprisingly deep gameplay
Weakness: not a golfing sim (obviously)
Mario Golf: Advance Tour is a great game because it is easy to learn and provides an rpg-esque element to the gameplay. It features cameos from many of your favorite Nintendo characters, and the game has high production values. The audio and graphics are excellent, and it will provide you with many hours of enjoyment.
Another great Mario game for the Game Boy Advance. Like other golf games, it can get difficult at spots. But like most games, all it takes is practice and more practice.
Testseek.com has collected 1 expert review for Mario Golf: Advance Tour and the rating is 82 of 100. Click below and use Testseek.com to find all ratings, product awards and conclusions.
Mario Golf: Advance Tour receives an overall TopTenREVIEWS rating of 3.42 out of 4.00. It is ranked the #792 game of all time, #4 game of 2004 for the Game Boy Advance and #32 Game Boy Advance game of all time. The rating and ranking is based on an average of 54 critic scores, awards and other criteria. To see a breakdown of the game ranking, read individual critic reviews, or see how other games...
Tuesday - 4:00pm It was a typical summer day. I slept late, ate breakfast at the time that I should have been eating lunch, and sat on the couch like a lifeless vegetable. The sun was shining beautifully, taking my attention away from the TV for a few moments. Then a review copy of Mario Golf: Advance Tour arrived. Now it could have stormed heavily outside and I wouldn't know the difference....
As good as video game golf gets on the go!
Strengths: Lots of modes, RPG like elements, Connects to Mario Golf: Toadstool Tour on the GameCube for extras
Weakness: Nothing I can think of
Mario Golf on the Gameboy Color was a great golf game when it was released and pushed the envelope as far as it could for what could be done with a golf game on an 8-bit system. Mario Golf: Toadstool Tour takes what Mario Golf did on the Gameboy Color brings it to the Gameboy Advance and improves it in every way possible!
Mario Golf: Toadstool Tour may not be on hardware that is capable of doing nearly has much as what can be done by it's big brother Mario Golf: Toadstool Tour on the GameCube but it still manages to be a great golf game with tons of modes to keep you busy golfing on the go. Single & multiplayer modes include tournaments, RPG level-up, GameCube connectivity and Wireless network support with 6 whole courses that all have both a normal and a star version of them.
I would highly recommend Mario Golf: Toadstool Tour to anyone that likes golf video games and is looking for one on the go as it's the best golf game on the Gameboy Advance and has a ton of gameplay time with all the different modes to play though until you have seen everything the game has to offer.
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